Boy, 1992 was a different time for computer games, as exemplified by Epic MegaGames’ Jill of the Jungle, developed by Tim Sweeney. This game aimed to show that console-style gameplay could thrive on PCs and featured a female protagonist, a notable rarity for the time. Sweeney’s forward-thinking approach is highlighted against the backdrop of modern gaming, where strong female characters have become commonplace. The game marks an important moment in the evolution of representation in video games.
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