Friday, August 1, 2025
NewsWave
No Result
View All Result
  • Home
  • World
  • USA
  • Business
  • Sports
  • Entertainment
  • Technology
Login
  • Home
  • World
  • USA
  • Business
  • Sports
  • Entertainment
  • Technology
Login
No Result
View All Result
Login
NewsWave
No Result
View All Result
Home Technology

How the team behind Zelda made physics feel like magic

31 March 2024
in Technology
0
How the team behind Zelda made physics feel like magic
Share on FacebookShare on Twitter
How does this make you feel?


The Legend of Zelda: Tears of the Kingdom is a phenomenal game, praised for being able to improve and iterate upon Breath of the Wild. In the weeks after the game’s release, it was written up with all sorts of breathless praise as people wondered how Nintendo managed to make a game that seemed to outstrip the technical capabilities of now seven-year-old Switch hardware.

To developers, the game looked like magic. But during a talk at the 2024 Game Developers Conference, Nintendo shared that it wasn’t magic but a distinct, well-executed development strategy that nevertheless seemed magical.

During the talk, Takuhiro Dohta, the technical director of Tears of the Kingdom, explained that the game had two major driving principles: “a vast and seamless Hyrule” and “multiplicative gameplay.”

The first was relatively simple. “We wanted players to see things in the distance and have players go there,” Dohta said. This philosophy was carried over from Breath of the Wild, with the new challenge of seamlessly connecting the sky, surface, and underground. We can see how that integration worked in Tears of the Kingdom in Link’s free falling pose as he descends from sky to surface and again between surface and the underground. The action ties the three different worlds of Hyrule together.

Link free falls both from sky to ground and from ground to underground.
Image: Nintendo

However, Dohta cautioned that creating a large, interconnected world doesn’t mean it will inherently be fun. The fun, he explained, comes from the second principle: multiplicative gameplay.

Dohta defined multiplicative gameplay as a system by which players combine actions and objects to create their own ways to play. The developers, Dohta explained, did not want to create fun through discretely designed moment-to-moment gameplay events, rather they wanted to create a system that “lets fun happen.”

The seeds of this “let fun happen” system first sprouted in Breath of the Wild and its Octo Balloons, a monster part that Link could attach to heavy objects to make them float in the air. For Tears of the Kingdom, the developers expanded on that idea to encompass sticking together all kinds of objects resulting in the Fuse and Ultrahand abilities — powers that let Link combine objects to build weapons, items, and structures.

But for multiplicative gameplay to truly work, every interactive object in Hyrule had to behave in specific and predictable ways. This required what Takahiro Takayama, Tears of the Kingdom’s physics programmer, described as “an entirely physics-driven world.”

One of the first problems that arose was the clash between what Takayama called physics-driven objects and rigid body objects. Rigid body objects are objects whose every property — mass, velocity, weight, and more — is specifically designed regardless of its appearance. Early in Tears of the Kingdom’s development, the various gear mechanisms in Hyrule were rigid body objects. Meanwhile, a physics-based object’s properties are governed by physics; the big metal boxes that litter the Sky Islands above Hyrule are an example.

Takayama explained that though rigid body objects were easy to make, they created all kinds of problems when thrown into the mix with physics-driven objects. Like matter and antimatter, when a physics-driven object interacted with a rigid body object, the world broke. One example involved rigid body gears clipping through a metal box that had been inserted between them. The solution to this problem was simple. “Everything, without exception being physics-driven, is necessary to make multiplicative gameplay a reality,” Takayama said.

With everything being physics-driven, every interactive object in Hyrule would behave the way a player expects it to — the metal box now stops the gears from turning.

Hyrule then becomes “a world where players can express their creativity without [fear of] breakdown,” Takayama said. “A world where anything can happen depending on the player’s imagination.”

Takayama said making everything physics driven eliminated the need for what he called “dedicated implementation.” This would involve creating a program for every function and interaction. Without a physics-driven system, Link’s every action would require its own bespoke program to make it work.

If developers want Link to drive some kind of vehicle, they would need to make a dedicated program that governed vehicles.

Though making every object in Hyrule physics driven was technically challenging, it alleviated the necessity of creating so many dedicated programs down the line in the development cycle.

“Instead of creating a vehicle program,” Takayama explained, “we created a system in which vehicles could be made.”

There is no program for vehicles, rather programs that allow a vehicle to be made.
Image: Nintendo

The distinction may seem subtle, but in that subtlety is where all the “magic” of Tears of the Kingdom lays. When developers freaked out over Tears of the Kingdom’s bridge physics, wondering how they programmed bridges to behave properly without glitching, the truth was that they made systems governing every individual component of a bridge: its slats, links, and even the various forces like wheels that would interact with it. Even the game’s music made use of this modular approach. Junya Osada, Tears of the Kingdom’s sound designer, explained that the game’s wagon sounds didn’t come from his team going out and recording a horse-drawn wagon.

“There is no wagon sound but the sound of wheels, chains, and creaking joints,” Osada said.

These systems facilitated the kinds of emergent gameplay that made Tears of the Kingdom such a special game. Players were able to use them in ways the developers themselves never thought of.

One example of these systems at work is the humble portable pot Zonai device. In Breath of the Wild, cooking was done in dedicated locations, but with the portable pot Link could now cook anywhere. Because everything, including cooking ingredients, was physics driven, developers were faced with a problem: should Link decide to cook on the side of a mountain, all his ingredients would slide out of the pot.

With dedicated implementation, the pot would simply cook no matter where it was placed and nothing else. However, the multiplicative gameplay philosophy ensured that no matter where a pot was placed, the cooking surface would orient horizontally so your soup won’t spill. That gave the pot a greater purpose beyond cooking, allowing it to be used as a ball-and-socket joint leading to all kinds of wacky creations.

Nintendo’s Tears of the Kingdom panel explained that the success of the game was guided by the idea that players should make their own fun undergirded by a robust physics system that applied to every single object in the game. But the talk featured another, unspoken reason that contributed to Tears of the Kingdom being on every 2023 Game of the Year shortlist: Nintendo keeps its talent.

In an industry where the average career length is measured in the single digits, every single speaker worked for Nintendo for at least 10 years. That kind of retention is a huge factor for Nintendo’s continued success. Institutional knowledge gets preserved and teams are able to work together more easily with limited disruption from turnover. Though Nintendo is by no means a perfect company, it seemingly understands that the best way to get good games is to employ and retain good people.

“Working together with game designers and artists who understood the vision,” Dohta said, “was essential in bringing this vast world to life.”

This is an example of content that needs to be rewritten while keeping the HTML tags intact.



Source link

🪄 Creating a simple explanation...

Tags: FeelMagicphysicsteamZelda
Previous Post

MrBeast's "retention editing", which uses quick cuts and loud sounds, took over social media, but may fade away as the YouTuber shifts to slower, focused videos (Taylor Lorenz/Washington Post)

Next Post

At least 7 shot, all under the age of 17, in mass shooting near Indianapolis mall

Related Posts

Nintendo’s Switch 2 doubles first-month sales of the original
Technology

Nintendo’s Switch 2 doubles first-month sales of the original

by My News Wave
1 August 2025
0

Nintendo's financial year began strongly, driven by the successful launch of its Switch 2 console, which sold 5.82 million units in its first month, surpassing the original Switch's sales. Despite facing supply challenges and a new 20% tariff on goods from Vietnam, Nintendo forecasts reaching 15 million Switch 2 sales by the end of its 2026 financial year, alongside a 132% revenue increase to ¥572.3 billion ($3.8 billion). Want More Context? 🔎

Read more
QuickBooks’ new AI agents accelerate business efficiency
Technology

QuickBooks’ new AI agents accelerate business efficiency

by My News Wave
31 July 2025
0

Intuit is transforming business operations with an upgrade to QuickBooks, introducing AI agents for U.S. customers starting July 1. These agents, integrated into redesigned web and mobile interfaces, aim to significantly reduce the time spent on manual tasks by up to 12 hours. Want More Context? 🔎

Read more
Apple has now shipped 3 billion iPhones
Technology

Apple has now shipped 3 billion iPhones

by My News Wave
31 July 2025
0

Apple has shipped its three billionth iPhone, reaching this milestone just four years after hitting two billion, with CEO Tim Cook reporting a 10% revenue increase to $94 billion in Q3. The upcoming iPhone 17 Air, featuring a basic A19 chip and expected to cost around $900, is set to be announced in September as Apple also plans to expand its investments in artificial intelligence. Want More Context? 🔎

Read more
Developer survey shows trust in AI coding tools is falling as usage rises
Technology

Developer survey shows trust in AI coding tools is falling as usage rises

by My News Wave
31 July 2025
0

AI tools have become integral to the workflows of software developers, with 80% utilizing them in 2025, as revealed by a StackOverflow survey of 49,000 developers. However, trust in AI accuracy has notably declined from 40% to 29%, indicating ongoing challenges in effectively integrating these technologies into development processes. Want More Context? 🔎

Read more
Reddit wants to be a search engine now
Technology

Reddit wants to be a search engine now

by My News Wave
31 July 2025
0

Reddit is enhancing its search capabilities and has partnered with AI companies like OpenAI and Google to share its valuable user data. CEO Steve Huffman emphasized the importance of making Reddit a go-to search engine, with 70 million weekly users on its core search and plans to expand its AI tool, Reddit Answers, globally to retain traffic amidst changing internet dynamics. Want More Context? 🔎

Read more
Aaron Sorkin’s Social Network sequel might recast Mark Zuckerberg
Technology

Aaron Sorkin’s Social Network sequel might recast Mark Zuckerberg

by My News Wave
31 July 2025
0

Aaron Sorkin is set to write and direct a sequel to The Social Network, with Jeremy Strong as the leading candidate to portray Mark Zuckerberg, though no formal offer has been made. The film, titled The Social Network Part II, will explore the revelations from The Wall Street Journal's The Facebook Files series, focusing on the impacts of Meta's platforms based on leaked documents. Want More Context? 🔎

Read more
NewsWave

News Summarized. Time Saved. Bite-sized news briefs for busy people. No fluff, just facts.

CATEGORIES

  • Africa
  • Asia Pacific
  • Australia
  • Business
  • Canada
  • Entertainment
  • Europe
  • India
  • Middle East
  • New Zealand
  • Sports
  • Technology
  • UK
  • USA
  • World

LATEST NEWS STORIES

  • France to halt Gaza arrivals pending probe into student’s antisemitic posts
  • Terrorist who ‘confessed to masterminding 7/7 attack could be freed within days’
  • The Traitors Prom, and WWE Unreal: What's coming up this week?
  • About Us
  • Disclaimer
  • Privacy Policy
  • Cookie Privacy Policy
  • Terms and Conditions
  • Contact Us

Copyright © 2025 News Wave
News Wave is not responsible for the content of external sites.

No Result
View All Result
  • Home
  • World
  • USA
  • Business
  • Sports
  • Entertainment
  • Technology

Copyright © 2025 News Wave
News Wave is not responsible for the content of external sites.

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In